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bnugmeetingsummary20250603 [2025.06.03 18:25] – created Steve Isenbergbnugmeetingsummary20250603 [2025.06.06 08:41] (current) – [Summary] Steve Isenberg
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 =====Meeting Summary for BNUG's June 3, 2025 meeting===== =====Meeting Summary for BNUG's June 3, 2025 meeting=====
  
-<fs xx-large>Using AI in Occupational Therapy</fs> +<fs xx-large>Using AI with VR in Occupational Therapy</fs> 
  
 ====Quick recap==== ====Quick recap====
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 ===Understanding Virtual Reality Experiences=== ===Understanding Virtual Reality Experiences===
-Nancy discussed the immersive and engaging nature of virtual reality (VR), highlighting its potential for realistic experiences, especially for individuals with disabilities. She explained the key components of VR equipment, including head-mounted displays, hand controllers, and the ability to track hands without controllers, as well as the types of software used. Nancy also covered concepts such as immersion, presence, authenticity, and embodiment, using examples like the rubber hand illusion to demonstrate how the brain can be tricked into experiencing a simulated body as real. Martin asked about how VR headsets track head movement, and Nancy explained that it depends on the headset type, either using internal cameras or external sensors. She encouraged questions throughout the presentation and noted that Steve would monitor for them.+Nancy discussed the immersive and engaging nature of virtual reality (VR), highlighting its potential for realistic experiences, especially for individuals with disabilities. She explained the key components of VR equipment, including head-mounted displays, hand controllers, and the ability to track hands without controllers, as well as the types of software used. Nancy also covered concepts such as immersion, presence, authenticity, and embodiment, using examples like the rubber hand illusion to demonstrate how the brain can be tricked into experiencing a simulated body as real. Martin asked about how VR headsets track head movement, and Nancy explained that it depends on the headset type, either using internal cameras or external sensors. 
  
 ===VR in Rehabilitation and Medicine=== ===VR in Rehabilitation and Medicine===
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 ===VR for Vision Enhancement=== ===VR for Vision Enhancement===
-Nancy presented on virtual reality (VR) technology for vision enhancement, demonstrating how her headset allows Alex, who has retinitis pigmentosa, to see with 14x magnification and 100% brightness through pass-through sensors. She explained that VR headsets cost $300-500 and software ranges from free to $50, with subscription services like TRIP for nature meditation. The group discussed how practitioners can learn about VR, with Nancy suggesting they could start by purchasing a headset and exploring available software, while Adam recommended reaching out to VA system employees who are already using VR for patient care. The recording of this presentation will be uploaded to the BNUG website for future reference.+Nancy presented on virtual reality (VR) technology for vision enhancement, demonstrating how her headset allows Alex, who has retinitis pigmentosa, to see with 14x magnification and 100% brightness through pass-through sensors. She explained that VR headsets cost $300-500 and software ranges from free to $50, with subscription services like TRIP for nature meditation. The group discussed how practitioners can learn about VR, with Nancy suggesting they could start by purchasing a headset and exploring available software, while Adam recommended reaching out to VA system employees who are already using VR for patient care.  
 + 
 +The recording of this presentation is available to view on [[https://youtu.be/1cqVJHPHhuU|YouTube]].  This summary material is copyright (c)2025 Professor Nancy A. Baker and True Images Productions, All Rights Reserved.
  
bnugmeetingsummary20250603.1749000339.txt.gz · Last modified: by Steve Isenberg